Hello again! I've been pretty busy this week so I didn't get to post an update as soon as I wanted to, but I've got a little bit of time now. In this update I would like to discuss two things that I haven't elaborated on much, but are pretty important to gameplay.
First of all, Strategic Locations (SL's). These are important or strategic locations on a battlefield and generally come in the form of a building or fortification of some kind. However there are some differences from normal capture points that you might find in games such as Halo: Reach or Mass Effect 3, and I will be explaining this. Some of the main differences include:
-Capturing these points has no direct effect on the progress of the game
-Each SL falls under one of 6 categories
-Offensive SL
-Large
-Medium
-Small
-Defensive SL
-Large
-Medium
-Small
Here is an example of what a small SL might look like:
-Each size of SL has a different amount of Capture points inside the structure, Small = 1, medium = 2, and large = 3
-One must capture
all of the Capture points in a SL to gain the effect of that SL
-SL's do not give requisition to the commander, capture points do. Therefore you don't need to capture all of the capture points in an SL to gain requisition.
As for turrets, there would be two different kinds of turrets an engineer could build. The first would be"Standard Turrets" and these can be built anywhere, and have standard turret stats, but only have access to a limited amount of weapons. The second kind is "Fortified Turrets" these can only be built in certain locations that generally appear on SLs. This kind of turret is more resilient and has access to more weapons than the "Standard Turret".
Next time i'll see if I can get some concept art for you guys!